So I got the game and sat down to play it over the course of several days, and all I have to say about it is that it's awesome! It's frakking AWESOME!!
The game takes place over the course of six years, and through the timeline you experience (by way of the character of Hawke) the fear and despair the comes from evacuating your home in the face of the Blight from
Dragon Age: Origins, the humiliation of basically being sold into slavery upon arrival in your new home because it was the only way you could get into the city, the pride and achievement as you work your way up the social ladder in order to regain your family's good name and honor, and finally the call to arms in order to protect you adopted home from tyranny. You go from being a Ferelden refugee, to the Champion of Kirkwall, to a hero on the run. Simply put, if you're the kind of gamer that I am, you will end up getting emotionally invested in your character, and therefore the entire game will be an emotional rollar coaster.
The amount of detail that was put into the making of this game is simply unbelievable. The fabric of clothing moves like real cloth as characters run or even walk. Armor clunks and clanks when it comes into contact with hard surfaces. Hair moves with each movement of a character's head, and the facial movement and expressions seems to move more smoothly and seamlessly than in
Dragon Age: Origins.
Another thing that makes this game so great is the fact that they made the Mabari (a really kick-ass dog) a sustained ability for the main character of Hawke. In
Dragon Age: Origins, you had to add your Mabari to your party in order to use him, but in
Dragon Age 2, the Mabari becomes more of a summons. You're able to summon him as an additional member to your party even though you already have all four of the party slots filled. It's a very handy feature that I found myself using on a regular basis. This of course means that the Ranger specialization (which was the only ability in
Dragon Age: Origins that allowed you to summon animals to fight with you) is no longer available to the rogue class, but the Mabarai is an even trade-off seeing as how you can summon it regardless of your class.
Another handy feature is the 'world map' which the game cuts to whenever you leave a particular area. It's very similar to the world map that was used in
Dragon Age: Origins, except that the names of missions are actually displayed over specific sections of the city. This serves as a nice little reminder and guide for where you need to go in order to turn in a quest instead of simply wandering around aimlessly. It also comes in handy for telling you where you need to turn in the little mini-quests that you may not even know that you completed for people who never even approached you in the first place (these missions are very simple and consist of delivering/returning a lost item that you unknowingly picked up during your travels). Also, in this game, certain quests can only be completed at certain times (either night or day). As a result, there is a feature on the map that allows you to toggle back and forth between night and day in order to complete the quest in question.
Another little feature is that while you can change the weapons and accessories of your party members, the main character of Hawke is the only one for which you actually have to worry about changing armor. The armor/attire that your party members have upon recruitment is the armor/attire that they stay with throughout the course of the game. Their
are upgrades available for your party members that you can either loot during the course of your travels or purchase from certain merchants, but they are equipped to the specific party member immediately upon purchase even if the person is not in your active party, so you don't have to worry about equipping it to them later.
While this next topic isn't an actual feature, I still really like it in any case, and that is how well and seamlessly both
Dragon Age: Origins and
Dragon Age 2 are tied together. References are made to your Grey Warden in the first game, as well as to Morrigan and Tamlin (if you played a Dalish elf in the in first game, then you know who I'm talking about). Certain characters from the first game even make appearances. While they underwent some makeovers (mainly Flemith, but I don't think I'm alone in thinking that her new rendition looks frakking awesome), it's really nice to see familiar faces like Cullen, Alistair, Leliana, Sandal and his father, and of course Flemith. Even the deliciously sexy Zevran makes an appearance (something which warranted a happy dance on my part)!
On a similar vein of the topic of characters, it's wonderful to see how much deeper the story line is in this game. An example of this would be in regards to the Templars. In the first game, not much detail went into them. They were more akin to a pure, righteous and impenetrable force that was to be regarded with fear and respect. But in
Dragon Age 2, they are made to appear a little more human by way of corruptability, indecisiveness, and even marriage and family life. In this game, women are allowed to be Templars (in fact, the Templars are even
led by a woman) whereas in the first game, only men were shown as being in the Order (and it was forbidden for them to engage in sexual activities).
The characters themselves (the ones equipable by your party) are in themselves deep and complex and are the furthest thing from cardboard cut-outs. There's always so much more to them than what you see, and you can always tell when they're purposefully witholding information from you--much to your frustration. Keeping true with
Dragon Age: Origins, the party members banter back and forth with each other while you're on the move and exploring, and a lot of the dialogue between them had me laughing out loud. One piece in particular involved the wise-cracking dwarf, Varric, after his sonuvabitch big brother betrayed him (and thereby your party)...
Varric: "I swear I will find that son of a bitch...sorry mother...and kill him!"
The game is filled with wonderfully funny lines like that.
Now for the things that I did
not like about the game.
It's a little annoying that there's no 'switch weapons' option like there was with
Dragon Age: Origins. With that option, you were able to have 2 weapon settings (which came in especially handy for the rogue class) which allowed you to switch seamlessly back and forth between melee and ranged weapons in the heat of battle so long as you had them equipped to your character. This was a feature I used
a lot...especially when it came to fighting all the giant spiders because as an arachnophobe, I didn't want to get anywhere
near those things! However, with
Dragon Age 2, you need to actually go into the inventory screen and physically change your character's weapon from melee to ranged
every time you want to switch weapons. As a result, the transition between weapons isn't as smooth as in the first game and it becomes an incredible hassle (especially when you're a dual-weapon wielding rogue). I found myself missing this feature terribly all throughout the game!
Another annoyance is the lack of conversations between Hawke and the party members. In
Dragon Age: Origins, your Grey Warden was able to go up to any of the characters in either your active party or the party's campsite and start up a conversation. This serves as a further aid in building friendships/relationships with the characters, as well as allowing for quick "damage control" in the event that you pissed off a party member. In
Dragon Age 2, you can only engage in conversations with your party members at certain points within the game (after each 3 year mark, and whenever you find an item that can be gifted to them) as well as only in certain places (the specific character's home base). Gifts are also fewer and far between in this game. Whereas in
Dragon Age: Origins, you were not only able to loot them but buy them from merchants, in
Dragon Age 2, they are only able to be looted. Yes, this way of doing things might have made the friendships and relationships that you forged all the more rewarding an meaningful since you
really had to invest in them, but at the same time, the
Dragon Age: Origins way of doing things might've made gaining friendship points with the emo and brooding Fenris, and the adorable but clueless Merril just a
little bit easier. Seriously...there was just no pleasing them!
Especially not Fenris, lol.
However, my previously mentioned annoyances are just
that. They're
annoyances, but nothing that would really detract from my enjoyment of the game. I actually only have
one actual and
real complaint, and that is that the on-screen dialogue is written in a really (and dare I say, freakishly) small script. I'm not kidding when I say that I have to sit uber close to the television screen so I can read what I'm choosing for Hawke's response. I've never even felt this blind when the optometrist asks me to read a tiny line of letters without my glasses!
However, my complaint and annoyances aside, judging from the open ending at the end of the game, Bioware is obviously gearing up for a third game, and I for one will be waiting with baited breath for its release. If the improvements made to this game are any hint at all as to what can be expected for the third installment, I believe it will be an even better game than the first and second put together.